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Punishment not effective to make humans cooperate

Researchers say that punishment leads to loss of interest in the player towards the game, and makes them uncooperative

Punishment might not be an effective way to get people to cooperate for the common good, a study has found.
Human societies maintain their stability by forming cooperative partnerships. However, cooperation often comes at a cost.
For example, a person taking time to raise alarm in order to alert other members of a group to impending danger could be losing valuable time to save oneself. It is unclear why natural selection favours cooperativeness among individuals who are inherently selfish.
In theoretical studies, punishment is often seen as a means to coerce people into being more cooperative.
Researchers led by Marko Jusup of Hokkaido University in Japan and Zhen Wang of Northwestern Polytechnical University in China conducted a "social dilemma experiment."
Two hundred and twenty-five students in China were organised into three trial groups and played 50 rounds each of a game.
In group one, every student played with two opponents which changed every round. The students could choose between "cooperate" or "defect," and points were given based on the combined choices made.
If a student and the two opponents chose "defect," the student gained zero points. If they all chose "cooperate," the student gained four points.
If only a student chose to defect while the other two chose to cooperate, the gain for the student was eight points.
The second group was similar to the first one in every aspect except that the people playing the game with each other remained the same
for the duration of the 50 rounds, enabling them to learn each other's characteristics.
In the third group, players also remained the same.
However, a new option, "punish," was introduced. Choosing punishment led to a small reduction in points for the punisher and a larger reduction of points for the punishees.
At the end of the game, overall points were counted and the students were given monetary compensation based on the number of points won.
The expectation is that, as individuals play more with the same opponents over several rounds, they see the benefit of cooperating in order to gain more points. In theory, it is expected that applying the punishment option would lead to more cooperation.
The researchers found that players in the constantly changing groups cooperated much less (4 per cent) than those in the static groups (38 per cent), where they were able to establish which players were willing to cooperate and thus gain a larger average financial payoff for all involved.
However, adding punishment as an option did not improve the level of cooperation (37 per cent).
The final financial payoffs in this trial group were also, on average, significantly less than those gained by players in the static group.
Less defection was seen in the punishment group when compared to the static group; some players replaced defection with punishment.
Punishment seems to have an overall demoralising effect, as individuals who get punished on multiple occasions may see a good chunk of their total payoff vanish in a short period of time, explain the researchers.
This could lead players to lose interest in the game and play the remaining rounds with less of a rational strategy.
The availability of punishment as an option also seems to reduce the incentive to choose cooperation over competition.
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